Reinforcement Program in Natural Selection 2


Il primo update post “Reinforcement program” serve per correggere i bug e risolvere i problemi evidenziati da una settimana a questa parte. Che cos’è il Reinforcement program? In Unknownworlds Entertainment si cerca di raccogliere 550,000$ per ripianare i costi dello sviluppo di Natural Selection 2, ogni donazione dà diritto a qualcosa di unico in cambio (badge, livelli speciali, ecc.). Hanno già ricevuto $100,000! La patch aggiunge queste componenti speciali al gioco. Gli sviluppatori ammettono che NS2 continua ad avere prestazioni deludenti sia con Directx, sia con OpenGL e che la build 255 purtroppo non migliora di molto la velocità del gioco. Tuttavia c’è il fix che risolve il problema che NS2 aveva su Linux con i parametri di definizione della lingua dell’utente. Il changelog completo, in lingua inglese:

Reinforcement Program
Shadow Skulk now available to applicable players
Assault Marine now available to applicable players
Elite Assault Marine available to applicable players
Reinforced badges on scoreboard now functioning for applicable players
Alien players can now choose the respawn location
Added credits (finally!)
Fixed D3D9 fullscreen exclusive mode (improves performance and stuttering problems for D3D9 players)
Fixed script error in the server browser caused by using the bracket keys in filters
Fixed bug preventing the reserved slots feature from working properly in the server web admin panel if reserved slots weren’t already configured
Added “restricted” files for consistency checking to prevent exploits with the mod loader mechanism
Disabled client-side mods when running the tutorial
Fixed Drifter command “Follow Nearest Alien” not working
Fixed a bug causing some elements of the world to disappear after the player becomes a Commander
Cysts will never connect to unconnected cysts
Fixed ghost placement of Gorge Webs not drawing properly
Fixed bug causing Flamethrower flames to be invisible after a player drops and picks up a Flamethrower
Fixed script errors when the system locale used commas instead of periods as the decimal separator
Pulse Grenades have now a proximity detector and detonate when an Alien is nearby
Changed Stomp damage type from Structural to Heavy
Lifeforms no longer need to be upgraded to gain health from Biomass
Increased Echo Whip and Harvester cost to 2 resources (up from 1)
Power Nodes show now “Indestructable” text when in initial ghost model state
Offset Drifter Cloud ability further from the ground so sloped surfaces won’t block line of sight to target position as much
SDK (1)
Added Server.GetPort function


(1) Nota: il Software Development Kit non è completo di editor su PC Linux